Here's the changelog:
12w41a
- Added a new Anvil Block for repairing, merging & naming items
- Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
- Anvils can not only rename tools and armor, but any item.
- Renamed placeable items will not retain their name if placed.
- Anvils can merge enchantments! The system is complex
- Items with two different enchantments will give an item with both
- Items with the same enchantment will increase the level of the enchantment if they have the same level or take only the highest if they don't
- Some enchantments can be lost during the merging because of incompatibility (ex: Sharpness I + Smite I)
- The first item seems to have the priority (the lost enchantments are on the second item)
- Anvils can also be dropped in a similar manner to Sand, Gravel, and Dragon Eggs.
- When landing on a mob, the anvil will deal damage relative to the distance it fell.
- Renamed Chat Settings to Multiplayer Settings
- Contains the old chat settings menu
- Option for cape-owners to hide their capes ingame
- Tweaks to debugging
- F3+H now shows tool and armor durability on damaged items - On maps it shows the zoom level
- Now shows which cardinal direction the player is facing on the f value
- The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa
- Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore
- Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse)reference needed
- Effects given by the Beacon will be less intrusive on the screen
- Level-up sound now only plays every 5 levels and has been tweaked.
- Gaining experience from breeding animals.
- More tweaks!
12w41b
Anvils will be damaged by falling depending on distance fallen.
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